Hi! I'm Kim, and I am a Product Designer. I craft designs on the intersection of users needs, behavioral psychology, technology, and business goals to create delightful experiences.
In my free time I enjoy observing the world around me by running, riding my bicycle, and occasionally making memes.
I am passionate, driven and self motivated.
Highly enthused by team collaboration and all things design.
I love solving difficult problems to help people.
I strongly empathize with users, and strive to be their crusader.
I am constantly adapting to change. I know how to follow a process and when to divert from one.
2014 - Current
Product Designer on the App Manager team for Cloud Foundry.
2013 - 2014
Lead UX Designer
Responsible for UX research, design, and requirements gathering. Designed user flows, information architecture, wireframes and prototypes. Worked closely with a team of Developers, Architects, Product Managers, and Graphic Designers to deliver a new product.
2012 - 2013
Lead UX Designer
Responsible for defining the User Experience goals and vision for new and existing products. Researched for on premise software, mobile applications, and web applications. Worked with developers to apply accepted usability standards, conduct usability tests, and visited customer sites for contextual inquiries.
2006 - 2012
Lead Quality Analyst
Responsibilities included planning, conducting tests, and analyzing usability heuristics. Also trained and managed several QA interns.
Class of 2012
Business Economics, BA
Presenting Data and Information
Taught by Edward Tufte.
3 Day Interaction Training Course
Taught by Bruce "Tog" Tognazzini.
Basic UX Training Course
- Interaction Design
- Rapid Prototyping
- User Research
- Usability Testing
Tools of Choice
- Dot Grid Paper